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Sams Teach Yourself Extreme Programming in 24 Hours
Was R552.95Now R497.66(eB 4977)
Delivery time: Usually within 10 working days. Country: United States of AmericaFormat: Softcover
Publisher: SamsISBN: 9780672324413 Publication date: October 2002 Additional format: Paper Text Length: 232mm Width: 189mm Thickness: 28mm Weight: 789g Pages: 408 Illustrations: Illustrated Readership: Professional & scholarly
Sams Teach Yourself Extreme Programming in 24 Hours
Author: Stewart Baird
Was R552.95 Now R497.66
Extreme Programming (XP) is a lightweight software developing methodology. Agile development is an integral part of technology movements in the software development world. This book includes coverage on Extreme Programming, agile development, automated test frameworks (Junit, etc.), Automated Build (Ant), and Refactoring. Extreme Programming (XP) is a new lightweight software developing methodology. XP is the most popular of the "agile" development methodologies. Agile development is an integral part of technology movements in the software development world. XP has quickly gained in popularity over the last few years and is now becoming recognized by development shops from large consulting firms through small software houses. Some of the companies that are using XP include DaimlerChrysler, First Union National Bank, and Ford Motor Company. "Sams Teach Yourself Extreme Programming in 24 Hours" includes coverage on Extreme Programming, agile development, automated test frameworks (Junit, etc.), Automated Build (Ant), and Refactoring in a step-by-step approach. - (NOTE: Each chapter concludes with a Summary, Q&A, and Workshop.)Introduction. I. LEARNING THE XP BASICS. Hour 1. Setting the XP Landscape. Brief Overview of Software Development. Understanding Software Development Methodologies. Solving the Software Development Paradox with Agile Methodologies. Learning How XP Delivers Quality Software. Comparing the Methodologies. Hour 2. Discovering What XP Is All About. The First XP Project. Defining XP. XP's Key Features. Investigating XP's Extreme Aspects. How Does XP Differ from Other Development Approaches? Hour 3. Overcoming Software Development Problems with XP. Uncovering Software Development Problems. Controlling Risk with XP. Improving Quality with XP. Managing Change with XP.II. UNDERSTANDING XP IN ACTION. Hour 4. The XP Development Lifecycle. Overview of an XP Project Lifecycle. Exploring User Requirements. Creating the Project Plan. Dividing Releases into Iterations. Deploying Software into Production. Maintaining the System After Release. Hour 5. Understanding XP Team Roles. How XP Roles Work Together. Customer. Coaching XP Teams. Developer. Tester. Tracker. Manager. Other XP Roles. Hour 6. XP Practices in Action. Understanding How XP Practices Work Together. The Planning Game. Small Releases. Metaphor. Simple Design. Testing. Refactoring. Pair Programming. Collective Ownership. Continuous Integration. 40-Hour Work Week. On-Site Customer. Coding Standards.III. RUNNING YOUR XP PROJECT. Hour 7. Leading Your XP Project. Using XP Values to Run Your Project. Trusting Your Team. Leading Your XP Team. Building Your Team. Hour 8. Planning Your Software Release with XP. The Basics of a Software Release. Hour 9. Developing Software in Iterations. Breaking Down the Release into Iterations. Brainstorming Tasks with the Team. Signing Up for Work. Writing Acceptance Tests. Tracking and Steering the Iteration. Closing the Iteration. Hour 10. Gathering the Customer's Requirements with User Stories. Writing Your First User Story. User Story Variations. Hour 11. Software Development with Pair Programming. Getting into the Pair Programming Mindset. Creating the Physical Space. Pair Programming Costs and Benefits. Answering Pair Programming Objections. Making Pair Programming Work for You.IV. USING THE XPTOOLS. Hour 12. Building Software the XP Way. The Integration Cycle. Making a Start with Build Automation. Hour 13. Using XP Development Tools. Gathering Your XP Toolset. Testing Your Software with the xUnit Testing Framework. Tracking Defects with Tools. Using Paper-Based Tools. Finding Software Tools to Speed Up Your Code. Source Control Tools. Tools to Check Your Code Quality. Leveraging Integrated Development Environments. Hour 14. Unit Testing with Java Tools. Revisiting Test-first Programming. Overview Of JUnit. Installing JUnit. Writing Your First JUnit Test. Testing Challenges. Hour 15. Unit Testing with Microsoft Tools. Reviewing Microsoft COM and .NET. Establishing Your .NET Environment. Writing Your First
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